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The Bookcase and the Laptop: Monetizing Content in the Post-Industrial Era
 
    5 April 2004
SUMMARY:
 
 
With manufacturing comes excess and with excess comes economics, telling us how to save ourselves from our all too human tendency to reproduce things like crazy. But now that the computer has introduced the ultimate manufacturing machine, how can the content industry survive based on the economics of finite supply and demand? Sources as diverse as Reason Magazine, the artist formerly known as Prince and OneSource point the way towards a post-industrial model for building premium content value that moves away from mass production and towards creating ever-larger presences of unique information and experiences.

Almost equal measures of courage and disgust overcame me this past weekend as I finally took on a major rearrangement of our family room, digging in to lug around furniture and equipment and wash away dust bunnies for the better part of a day. The first step was to stack up hundreds of books in another room for further analysis, while an almost equal number of videotapes and DVDs were slotted in to their very own bookcase for the first time, having been squirreled away in any number of random niches as they collected through the years. It was a rather impressive sight, all of those smooth cases and interesting labels on containers for movies that for the most part we've seen but once or twice. How did we collect all of these films? Manufacturing made it happen. Mass production of consumer goods allowed us to build a massive collection of content that would have been the envy of many princes and potentates before the Industrial Revolution. Laws of supply and demand were enshrined in economics to codify how to make money with manufactured goods, making it possible for clever marketers to cater to our thirst for consumer items cost-effectively - including content.

But there on the other side of the family room is my portable computer, a sleek little notebook-sized gizmo that has stood content economics on its often-questioned head. Through it I can access a virtually infinite supply of content via a distribution technology with effectively unlimited bandwidth. With cheap computers and the broadband Internet content has been untethered from the economics of goods manufacturing. I may own licensing rights to view content and I may be willing to pay for quality control and production values in what I experience via this device, but in this environment physical ownership is for the most part rendered moot. When there is no effective manufacturing limit - any number of identical copies can be created at any time in perfect original condition by any number of agents in any number of locations - basic economics tells us that there's a pricing problem to be addressed. Yet most publishers and media producers still assume that the mass manufacturing-based pricing model should rule their production operations. Their solution: flood saturated markets with even more mass-manufactured goods appealing to even broader least-common-denominator audiences.  Oops. Guess that doesn't work very well. Bill Gates recognized recently  that even computer hardware was moving towards almost free status in the "post-industrial" era - as will most goods whose unique value relies on easily managed reproduction processes.

How do content producers survive and thrive outside of traditional manufacturing-based economic models? Here are a few examples of how content value can be the basis for a solid and growing industry using new models for supply and demand:

  • Decrease content ubiquity by creating content uniqueness. In an era of electronic reproduction, "limited edition" is an almost meaningless concept in terms of the traditional production process. This is why digital rights management is largely disliked: it creates artificial scarceness. Reason Magazine recently released a personalized cover for each of its 40,000 magazine recipients, according to The New York Times - including a satellite photo of each of their homes. This version of "mass personalization" is still based on mass production at a central source, but with no difference in distribution costs it's a model that can be expanded both in central services and desktop services. Publishing to date in large part has used technology to distance itself from individuals. Now it must use technology to answer the question "What can you do for me that no one else can" far more effectively.
  • Allow customers to create and repackage content with its own unique value. DRM will become the darling of content purchasers when it allows them to create a true ownership scenario that motivates them to apply true personalization to their content goods. Nobody cares about protecting someone else's near-zero cost goods; but allow the consumer to do things with that content that makes it their own and they will be able to create something that has true personal value - "supply of one", if you will. Being able to protect one's own goods in a marketplace will be respected by consumers. In this scenario, consumers may come to PREFER rights-protected versions of content, using DRM to define how they want to relate to the world with it. As the artist (formerly known as) Prince demonstrated recently, rights-protected content can also be used to engage in social experiences not easily replicated without the rights afforded by club (licensing) membership.
  • Concentrate on quality control appreciated by specific clients and individuals. Quality assurance is a manufacturing concept, but the ability of computer networks to distribute processing virtually anywhere in the world opens the opportunity to unlink the QA concept from any specific manufacturing process. Premium content aggregators, including news organizations, have achieved this to some degree in their content collections, but since their revenues are based largely on content licensing revenues the QA process is largely ignored as a standalone revenue opportunity. Suppliers such as OneSource are focusing on quality control in specific market niches [WEBLOG], but this model can be extended to leverage quality control assets having unique perceptions and abilities to service very narrow interests - down to an interest of one client or individual. "We make it right for you, regardless of where it came from" is a concept that quality assurance functions can break out into a wide range of interesting business models.

All  of this echoes back to Shore's definition of content: information and experiences created by individuals and institutions for audiences in venues that they value. As much as I love the experience of books and movies pressing down on the floor beams of my family room, it's the experience of the content and not its mass-manufactured container that I value most. Life is in short supply for the experiences that we demand of it. Content producers: help us to make the most out of life.

- John Blossom

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