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Link to John Blossom: Team Member Profile    
Getting It 2.0: The Content Industry Adapts to Users as Today's Leading Publishers
   
    13 April 2006
SUMMARY:
 
 
This year's Buying and Selling eContent conference brought on a much-improved range of topics and participants who delved deep into many of the toughest issues faced in today's content industry. Yet in spite of the improved representation from enterprise content buyers and online media giants some of the most important publishers and buyers were nowhere near the Camelback resort this week. When everyone within reach of the Web can create, aggregate, enhance and distribute content themselves with amazing ease the dialog required to "get it" in today's content marketplace requires including the users who do far more publishing and aggregating than any one else today. 

The seventh annual Buying and Selling eContent conference  in Scottsdale, Arizona was a revitalized gathering of publishers, aggregators and content buyers from enterprise and media markets, flush with key figures with lots to share and very active conversations and deal-making. Unlike earlier gatherings at this conference, there seemed to be precious little preaching from online leaders telling publishers and aggregators how they were not "getting it." Instead, the phenomenon that is the Web was unquestionably and firmly in control as the prime driver of strategies for all involved in the conference - with users trained by its omnipresent influence at the center of it all. The message seems to be from these participants, "Yes, we get it and we're trying to do it. Now how far do we need to go from here?" The answer seems to be: as far as it takes to serve your users.  

In response to the pressures of a Web growing out of its adolescence rapidly Y.S. Chi, Vice Chairman of Elsevier, saw publishers and aggregators having to supply the "great stuff, right away, gotta go" combination with the strong quality, productivity and community elements that today's successful online content products provide their users.  Yet as Y.S. noted most major publisher sales forces are not at all well aligned to listen to their clients and become the sophisticated "uber-publishers" required to support today's content users and buyers. Even when key leaders in publishing companies "get it," the organizational transformations required to do something with what you get are still only beginning in the content industry.

Content buyers themselves are facing their own adjustment to a maturing Web, making many familiar pleas at the conference for better licensing terms from aggregators and publishers, but also trying to carve out their own "uber-publisher" identities for themselves in their organizations.  Suppliers are beginning to reach out and try new ways to experiment with more open licensing schemes that could support their demands for more flexible deployment and user management requirements, but that's only part of the solution. With more publishers selling direct to institutions at the division, department and workgroup level, as well as to individual content consumers, content buyers are more than ever the people who are solving business problems in business units rather than central buyers.

As noted by keynoter Tim O'Reilly, Founder and CEO of O'Reilly Media, today's content users and buyers are oftentimes active participants in creating value in the publishing process, becoming used to being participants in the digital drama and collaborating with others to create the content that they value most. Helping these involved users requires not just delivering popular content but as well empowering them to find value through the "long tail" of obscure content largely ignored by many publishers until search engines made it possible for it to be placed in valuable contexts. However it is accomplished, empowering users to define the value of content is increasingly in their own hands, with help from publishers who know how to empower them.

My detailed conference notes are posted on our Industry Events weblog if you'd like to catch up in detail. In summary the key factor emerging from the conference is that the pace of change required to respond to today's challenges in publishing is both relentless and still escaping even the most well-endowed players in both enterprise and media content markets. Here are a few of the points NOT addressed effectively at the conference which point to the trouble spots in this accelerating market that are likely to be the focus of next year's conference:

  • Licensing. While there were some noises about flexible pricing schemes at the conference, the huge gap that remains largely unaddressed by the publishing industry is how to develop licensing schemes that can be adapted to "on the fly" usage requirements and multiple user relationships to content based on their own purchases and their affiliations with various organizations and communities. Today's content marketplace has grown far past the craft of most licensing experts used to drawn-out negotiations and complex agreements largely obscure to the users who need to understand their rights clearly and immediately on a multitude of platforms. 
  • Multimedia. One of the big surprises at the conference was how little representation there was from producers of video, audio and other multimedia content. The rapid surge in demand for Web-based multimedia in both consumer and enterprise markets has begun to create an altogether new chapter in electronic content. Like its predecessors in text multimedia is also part of the user-generated media phenomenon that sees both individuals and institutions becoming far more expert at producing and integrating audio, video and animated content - and transforming the devices that are used to produce and store this content. It doesn't mean that business content producers need to "go Hollywood," but they do need how to learn from the lessons of consumer media companies who have struggles to adapt to the Web environment.
  • Users as aggregators. Unfortunately a lot of the business-oriented publishers at the conference were not very tuned in to the growth of tools in users' hands to aggregate, publish and republish content created by themselves, their colleagues and professional publishers. With the PC becoming just one of many platforms that users need on a daily basis, user-defined aggregation and search tools are not only growing but growing rapidly beyond publishers' ability to track usage and relationships. While it's certainly important for publishers to master the art of Web search engine placement and marketing they are mostly just at the very beginning of recognizing that the Web is only where content aggregation begins these days.

With users firmly in control of the future of publishing, one hopes that we'll see a wider range of roles represented at next year's conference. Publishers are "getting it" more than ever, but the "it" is a moving target that includes more producers, buyers and users of content than ever before. Let's invite them all down to Camelback next year to soak up the sun and the content, shall we?

- John Blossom

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